Graphic Design Exercises
Photoshop: Displacement Map
Objective
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To learn advanced Photoshop layering, masking, and effects by
example. To learn Photoshop production techniques by recreating
the art below:

download starter files
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Discussion |
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The ability to achieve an illusion of depth in a
two-dimensional medium is a magic trick that has seduced artists
over the centuries.
One of the strongest cues to depth is achieved through the use
of light and shadows. If done properly, we can't help but "see" the
third dimension. In this example, we'll use a special technique
called "displacement map" to shift some pixels in order to achieve a more "natural" looking carving.
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Procedure |
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prepping the image
- open "carve.jpg" in Photoshop
- image > mode: grayscale; filter > blur > gaussian
blur (4)
- save as "displacement_map.psd"; close (this file will
be used later as a "displacement map")
- file > open recent "carve.jpg", save as "carve.psd"
- file > place "icon.eps" (this is a smart object)
- layer mode "overlay", scale and reposition, return
to normal mode
silhouette climber
- duplicate background layer, rename "climber", move
to top, hide other layers
- new adjustment layer (levels), make image lighter (for easier silhouetting)
- magnetic lasso tool: silhouette figure (no need to retouch)
- add layer mask; delete
adjustment layer; reveal all layers
carve the rock
- go to "icon" layer
- add layer style "color overlay" (see PDF settings)
- add layer style "bevel and emboss" (see PDF settings)
- add layer style "inner shadow" (see PDF settings)
add displacement map
- dupe "icon" layer; hide previous layer
- layer > rasterize layer
- filter > distort > displace (10, -10): "displacement_map.psd"
- go to "background" layer
- filter > sharpen > unsharp mask (radius=2, threshold=2,
amount=?)
grading
- print a proof with your name on it for grading
- file your graded proof in your 3-ring binder for individual review
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Version 1.0 Last updated:
2/7/08
Webmaster: Paul
Young