GDS 108 Design Media and Principles
Project 4: Book Cover Design
Instructor: Paul Young
Objective
To develop conceptual thinking skills. To communicate ideas visually and verbally. To explore illustration and photography styles. To apply design principles to real-world visual communication problems.
Secondary objectives
To utilize Adobe Photoshop, Illustrator and InDesign as layout and production tools.
Description
Re-design an existing book cover (hint: choose a poorly designed book). Make improvements in any of the following areas: form (design principles, typography), content (photography, illustration, copywriting, marketing objectives). Keep in mind who the target audience is.
Your design must show an understanding of unity, emphasis, balance and color theory. When appropriate, utilize rhythm and depth as well.
Note: High resolution stock photos and illustrations are now available from Photospin.
Contact your instructor for more information.
Procedure
1. RESEARCH AND REFERENCE: Find a book cover you want to re-design and scan
it for reference. Research your client (the author).
What is the author's history? What genre does this book cover fall into? What does the competition look like? Visit a book store to research contemporary book covers for inspiration.
Also review online resources (i.e. bookcoverarchive.com,
covers.fwis.com,
designarchives.aiga.org
). Scan (or download) your favorite book covers and publish both your reference and your inspiration on your personal Process Page for critique (be sure to caption each image and cite the source).
2. DEVELOP THE CONCEPT: In your sketchbook begin to conceptualize
ideas for this project (see examples of sketches
). Make at least 10 sketches of all possible
directions you might take this project. Edit your concepts down to your best three ideas and redraw them on 8.5 x 11 white paper using a felt tip pen for critique. Scan and publish your concepts on your personal Process Page (no wider than 800px) and be prepared to discuss why your design is better. Also print your sketches for your Process Book.
3. PROOF: Based on the critique of the above, use the computer to execute at least two versions of your best idea (present at least one proof with an alternate font choice). Generate web-ready JPEGs (no wider than 800px) and publish your proofs on your personal Process Page for critique. Be prepared to talk about what design principles are utilized in your design. Also print a high-quality color proof for your Process Book.
4. FINAL CRITIQUE: Based on the critique of the above, refine your best design and add a revised JPEG to your personal personal Process Page for final critique. If necessary, make refinements until you are 100% satisfied with the project. Print a high-quality color proof for your portfolio. Be sure to save all your files for future editing.
5. GRADING: Submit two high quality laser proofs with your name on it for grading. File the graded proof in your Process Book for individual review along with all the preliminary work you did for the project (research, sketches, preliminary proofs, final proof). You will not receive credit for this project if any of the above elements are missing.
6. EXTRA CREDIT: Submit your project into next year's student show by printing an art gallery quality proof and mounting it on foam board. Also prepare an archival quality JPEG (800px wide, no larger than 200K) and submit your project using the online entry form at gds.parkland.edu/show.
Your project may win a cash prize and be published in a showcase of student work
on Parkland's website.
Version 1.0 Last updated: 8/4/10 Webmaster: Paul Young